UI/UX Educational Application Case Study / 2022
Studiert
We created this educational-application case study for Skilvul's Second-Half UX Challenge, moving from research and problem framing into a tested prototype.
- Category
- UI/UX Educational Application Case Study
- My role
- UI/UX Designer
- Audience
- Indonesian secondary-school students

Project overview
The idea and focus
Problem framing
We explored the barriers Indonesian students faced when learning through difficult material, unreliable connectivity, and economic constraints.
Process / sequence
How we moved from challenge context to reflection
Context
We created this as an educational challenge project, not as official work for a challenge partner.
Research and pain points
We used remote in-depth interviews and translated the findings into pain points.

StudiertResearch synthesisCase-study visual How Might We
We reframed the pain points as questions that could guide solution exploration.
Ideation and prioritization
We voted on solution ideas and compared them through value-and-effort prioritization.
User flow
We organized the selected ideas into navigable product journeys through task flows.

StudiertUser flowCase-study visual Wireframes
We used low-fidelity structures to establish hierarchy and screen composition.

StudiertWireframesCase-study visual Design system
We used reusable visual and interface components to support the high-fidelity work.

StudiertDesign systemCase-study visual High-fidelity interface
We developed detailed mobile interface directions from the wireframes.

StudiertHigh-fidelity interfaceCase-study visual Prototype
We connected the Figma flows for demonstration and testing.

StudiertPrototype flowCase-study visual Usability testing
We documented testing with Figma, Google Forms, and a spreadsheet summary.

StudiertUsability testingCase-study visual
My skills and considerations
What shaped my work
My responsibilities
- Brand design
- UX research
- UI design
- Prototyping
- Research
Technology and tools
- Figma
- Google Forms
- Google Sheets
Context / collaboration / learning
What I learned through the project
We worked as a four-person team during the Studiert educational challenge. My contribution focused on brand design, UX research, interface design, prototyping, and research synthesis.
In the case study, we reported that participants could follow the prototype flow and complete the expected interactions.
I reflected on balancing visual aesthetics with content placement grounded in user needs.
Full case study